![]() If you happen to attack the same land that your ally has just taken, then you may lose some troops but your both still allies. Once you are in an alliance that is it, it never changes. In War in Europe alliances do not change. It happens every game so it ends up being me vs everyone everytime. Then the Swedes and the Spanish join the allies, and guess what Italy and I both invade a French region, so no more allies for me. As the game progresses both the soviets and I invade the same Balkan region, so there goes that pact. In one scenario, I was playing as Germany in WW2 and my only ally is Italy, but I’m in a pact with the soviets. I know in one of the responses the developer made in another review that was intentional, but the thing is the AI never accidentally attacks an ally, so even if it is intentional, it’s at least flawed. My allies will not use artillery and not attack for turn after turn and then as soon as I invade, my ally decides to attack. The fact that you have no clue what the other countries are going to do and you have no clue if you will attack a province first or if they will has literally ruined every alliance I have had in this game. Game is fun but terrible design with the alliances ![]()
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